교수소개

김지은 학과주임/ 조교수
JI EUN KIM Head of Department / Assistant Professor

디자인-기술융합 Design-Technology Convergence, Servitization, Design Patent, Design Competencies

연락처 : 02-2220-2256

전공 및 연구분야 / Major & Research

Design IP Strategy

STEAM Education

Design thinking & management 

Behaviour economics in Experience

Applied Creativity 

Design Economics

 

담당과목 / Subject in Charge

인간중심 디자인방법론

디자인기술경영

디자인기술혁신이론

 

학력 /  Education

-  2011 :  Ph.D. Arts et Metiers ParisTech(Paris, France) 디자인/감성공학 

-  2008 : M.S. Arts et Metiers ParisTech (Paris, France) 산업디자인 

-  2007 : B.S 한국과학기술원 (KAIST), 산업디자인 전공/Business  Economics 부전공

 

경력 / Career

2018 주한프랑스대사관 및 한림원 선정  Women in Science-52인 선정 

2018 ACM TVX 2018 General Chair 조직위원장

2018 프랑스 University of Nantes 초청교수

2013 : 영국 왕립예술대학( Royal College of Art ) Innovation Design Engineering 프로그램 Imperial College 공대와 조인트 석사 프로그램 운영 

2011 - 2012 : 프랑스 Arts et Metiers ParisTech - Interaction Design 듀얼석사프로그램 과정 운영/자문

 

 

연구활동 / Research Activities

Research Funding [ 과제책임 Only]

- 2016-2019 한국연구재단 신진연구자과제:  류마티스 관절염 수부기능 장애 진단 및 훈련을 위한 한국형 HAQ-DI 시스템 개발 및 검증 

-2017 한국연구재단 사회맞춤형 산학협력 선도대학(LINC+) 육성사업 / 기술개발과제미래형 자동차 디자인을 위한 가상현실 드라이빙 시뮬레이터 개발 

-  2014-2015, NRF-ANR 국제협력과제 STAR PROJECT/ 과제명 : 비요양시설 거주 고령 자의 치매증상 평가도구 개발: 일상생활 (Activities of Daily Living)에 기반한 몰입형 인지능력검증 시스템 

-  2014-2016, 미래창조과학부, 여성과학자/ 과제명: 몰입형 융합교육을 위한 실감형 HMD-VR (Head-Mounted Display VR) STEAM (Science, Technology, Engineering, Arts, Mathematics) 교육의 뇌과학적 효과에 관한 연구  

-  2013-2014, 한양대학교/ 과제명: 차세대 디자인-기술 융합플랫폼 “Applied Design" 연구  

 

Publication http://hanyang.academia.edu/JieunKIM  /

Creativity, Design Innovation (imagine.hanyang.ac.kr)

Kim,D. & Kim. J (in review) A Measure of Design M&As: Exploratory investigations of IP analysis in design. Strategic Design Research Journal

Ryu, H., Song, H., Seo, K., & Kim, J. (2018). Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples. The Design Journal21(2), 267-302. [A&HCI]

정부용, 김대중, 김지은 (2018) 로카르노 디자인 국제분류에 따른 기업간 디자인 IP 포트폴리오 비교 - TABLEAU®를 활용한 분석 사례. 한국디자인학회 봄 프로시딩

Petersen, S. I., Kim, J. E., & Borja de Mozota, B. (2016). Comprehensive Capability Model for Managing Business Driven Innovation through the use of Design Quality Scorecards. The Design Journal19(2), 339-351. [A&HCI]

김대중류호경, & 김지은. (2017). 디자인-기술인용 특허정보를 활용한 애플 디자인권 전략 도출지식재산연구12(1), 155-182. [KCI등재지]

정부용, 김대중, & 김지은. (2017). 디자인-특허 빅데이터에 기반한 디자인 관계망 분석한국디자인학회 학술발표대회 논문집, 14-15.

김대중, 정부용, & 김지은. (2017). 상표권 정보를 이용한 제조기업의 제품-서비스 시스템 실증연구한국 HCI 학회 학술대회, 392-395.

Kim J.E., Ryu, HK. (2014) A Design Thinking Rationality Framework: Framing and Solving Design Problems in Early Concept Generation. Human Computer Interaction [SCI] 

Kim J.E., Bouchard C., Ryu H. Omhover J.F., Aoussat A. (2013). Emotion finds a way to users from designers: Assessing product images to convey designers emotion, Journal of Design Research, [SCOPUS] 

 

Medical HCI (Human Computer Interaction) (med.hanyang.ac.kr)

Seo, K., Lee, A., Kim, J., Ryu, H., & Choi, H. (2018). Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality. Journal of visualized experiments: JoVE, (134) [SCIE]

Lee, H. J., Lee, S. J., Lee, J. S., & Kim, J. (2018). MANOVIVO: Design of Smart glove for measuring rheumatoid arthritis’s hand function. PROCEEDINGS OF HCI KOREA 2018. 416-419.

Han, B. Jo, G., Solignac, A. Rieuf, V., & Kim, J. (2018 Exploring Passive Haptic Factors for Immersive Virtual Reality Environment. PROCEEDINGS OF HCI KOREA 2018. 11-14

Lee, K., Heu, J., Kim J.E. (2013). SVM-based Boundary Recovery of a Medical Image Segment in Low Resolutions, Journal of Electronic Imaging,22(3) [SCIE]

 

UI & UX (User experience)

Lee, H., Ryu, H., & Kim, J. (2018, June). Smartphone-like or TV-like Smart TV?: The Effect of False Memory Creation. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 227-232). ACM.

Lee, A., Song, K., Ryu, H. B., Kim, J., & Kwon, G. (2015). Fingerstroke time estimates for touchscreen-based mobile gaming interaction. Human movement science44, 211-224.[SCI]

Ryu, H., Kim, J., Aoki, S., & Chung, D. (2017) A Brand New Game of Online Digital Marketing in Asia. Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video

서진아, 박원빈, 조건상, 조한울, 류호경, & 김지은. (2017). Think Aloud Protocol 통해 분석한 전문 디자이너와 기획자의 전략기획방식 비교 연구한국 HCI 학회 학술대회, 1102-1105.

Personality, Learning, Interdisciplinary Studies

Seo, K., Ryu, H., & Kim, J. (2018, upcoming). Can Serious Games Assess Decision-Making Biases? Comparing Gaming Performance, Questionnaires, and Interviews. European Journal of Psychological Assessment,

Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., & Ryu, H. (2016). Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Computers & Education97, 97-115.

Seo, K., Ryu, H., Song, H., Bouchard, C., & Kim, J. (2016). Mixing Up Social Traits for Co-Design Practices. Archives of Design Research29(1), 99-108.[등재지]

Kim J.E. Ryu, H., Katuk, N., Wang, R. Choi, G.H. Enhancing competence and autonomy in computer-based instruction using a skill-challenge balancing strategy, Journal of Educational Computing Research [SSCI, IF=0.44] 

Katuk, N., Kim J.E., Ryu H. (2013). Experience beyond knowledge: Pragmatic e-learning systems design with learning experience, Computers in human behaviors, 16(3) pp. 747758, [SSCI, IF=2.293] 

Al-dujaily, A, Kim J.E., Ryu, HK., (2013). Am I extravert or introvert? Guiding on personality traits in adaptive computer-based education, Educational Technology & Society, 29(3), [SSCI, IF=1.011, 2저자

Kim J.E., Lee, A. Ryu, HK. (2013). Personality and its effects on learning performance: Design guidelines for an adaptive E-learning system on the user model, International Journal of Industrial Ergonomics, 29(3)  

 

수상 / Award

2018 Reddot concept award: Bionics부분 Best of Best 수상 : 스마트글러브 MANOVIVO

2017 if DESIGN: MEDICAL 제품 부분 본상 수상 : OPILL 

2017년도 지식재산연구 최우수논문상 수상 디자인-기술인용 특허정보를 활용한 애플社의 디자인권 전략 도출  

2014 ACM TVX 2014 BBC Grand Challenege 대상 

2013 영국 레버흄재단 초빙연구펠로우쉽 수상 (The Leverhulme Trust)

2010 Paris ACM SIGGRAPH 수상